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661. Time to re-balance the Caldari. - in Ships and Modules [original thread]
Edited by: Faster ThanJesus on 23/03/2004 17:38:22 Quote: Jim- Let me toss a crazy idea at you. Your flight leader picks a target. You acknowledge and launch. When your missiles hit, everyone else opens up with their insta-hit turret w...
- by Faster ThanJesus - at 2004.03.23 17:36:00
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662. Time to re-balance the Caldari. - in Ships and Modules [original thread]
Quote: Edited by: Marcus Aurelius on 23/03/2004 11:36:57 please do not introduce damage mods for missiles, unless you will make defenders effective or make missiles miss more. And giving cruses double speed is like the worst idea of all...
- by Faster ThanJesus - at 2004.03.23 17:28:00
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663. Time to re-balance the Caldari. - in Ships and Modules [original thread]
Quote: Sorry, Cadari are fine. Whyu is the scorpion still (one of) the most used battleship(s) if Caldari are so fuxered ? I agree, improve the raven slightly, but leave the damn rest. Yes, let's not change the caracal's bonus :/ The...
- by Faster ThanJesus - at 2004.03.23 12:07:00
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664. Time to re-balance the Caldari. - in Ships and Modules [original thread]
Quote: Raven is the most difficult ship to destroy. Its got great shields, and decent armor/hull, with excellent shield-tanking abilities. It may not do as much damage, but you're going to be pretty damn hard to kill. The ships are balanced,...
- by Faster ThanJesus - at 2004.03.23 09:46:00
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665. Time to re-balance the Caldari. - in Ships and Modules [original thread]
Quote: Edited by: Trevedian on 22/03/2004 20:18:14 I think Caldari ships are overpowered... The best PVP ship is a Raven and the best EW BS is a Scorp, so stop whining! CCP stop wasting time rebalancing things and let players deal with t...
- by Faster ThanJesus - at 2004.03.22 20:50:00
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666. Time to re-balance the Caldari. - in Ships and Modules [original thread]
Quote: And being a new player to eve, choosing caldari is the biggest mistake I made. Everyone say it's good for pvp, but that's useless to me since I lack the skill points to use EW effectively and those cruise/torpedoes simply cost TOO MUC...
- by Faster ThanJesus - at 2004.03.22 20:44:00
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667. Time to re-balance the Caldari. - in Ships and Modules [original thread]
I am not sure if all missiles explode when they reach the proximity, or if any actually physically hit the target... but assuming the latter is the case, maybe giving the missile some kinetic damage based on velocity and mass could help. Would mea...
- by Faster ThanJesus - at 2004.03.22 12:03:00
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668. A warning to all! Certain system's security status have changed! - in EVE General Discussion [original thread]
Quote: How many of you guys give advance warning that you will gank unsuspecting miners? No one? Oh thats right, we are told that we should get top know who is who, always be on our guard, monitor local, and if we still get caught it's our f...
- by Faster ThanJesus - at 2004.03.19 12:01:00
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669. I would have had cruise miss. in 6 hours.... - in EVE General Discussion [original thread]
As far as I'm concerned, the requirement changes were right - it brings missiles roughly in line with gunnery requirements - but when people are making skill decisions based upon the skill tree one day, and to change it the next is more than a lit...
- by Faster ThanJesus - at 2004.03.19 11:15:00
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